command until you type a non-cursor-movement key.
[7] B. E. Bayer: “An optimum method for two-level rendition of continuous-tone pictures” (1973). ↑,更多细节参见同城约会
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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.。一键获取谷歌浏览器下载对此有专业解读